So I worked on VS tooling for a few years and I'm proud of what me and my peers achieved, but I don't think this is the right perspective. You can also check our download page to manually update to the latest release too.> If you are having to fight with VS, then you may not be using it for one of its main use cases. Send us a message or start a thread on the user forums for bug reports or suggestions.Ĭontrary to the preview blog statement, VA 2023.4 is a bit different as it will be released simultaneously-no rolling release mechanism as it includes some crucial updates we want to share to everyone as fast as possible. Thanks to those who submitted their feedback and bug reports. Fixed Code Inspections error that could happen in some cases in Visual Studio 2022 17.6+.Fixed issue where the VA Navigation Bar could become smaller than intended.Fixed rendering of suggestion list tomato icons in Visual Studio 2022.Fixed issue where autocomplete of some types, such as std::tuple, would produce partial results.Fixed issue where some types with leading macros before template definitions were not parsed correctly.Fix for ‘VaMenuPackage’ package error affecting VS2022 17.7.0 3.0 load.Versions 2010 – 2022 will now be accessible from one listing. Lastly, if you’ve missed or haven’t installed the latest version yet, you may have noticed that the Visual Studio marketplace listings for the 32 and 64-bit versions of Visual Assist have now been combined. This is in line with our commitment to distraction free coding. Relevant options and menus will be emphasized when they are needed secondary options will subtly fade into the background otherwise. Thirdly, we’ve tweaked some tomatoes and icons along the way to better respond to your actions and better display what options are available to you. This is to make room for upcoming additions (stay tuned!) Secondly, we’ve streamlined our game Development tab of our options dialog. Firstly, our shader support has been available for a few rounds of releases already and we’re excited to announce that it has finally finished its beta phase and will now be enabled by default. We’ve also made some changes to a few minor things to the UI and the options in the app that you should know about. Some other spring cleaning-type improvements Visual Assist’s can now parse and analyze CUDA related syntax, libraries, and APIs so you can have IntelliSense-like features, navigation, and highlighting for CUDA (.cu) files.Īdd include now inserts new lines in most logical place.Īdd include can be accessed by hovering over unknown symbols and opening the quick actions and refactoring menu ( Shift + Alt + Q ). If you are interested in CUDA, then rejoice! VA 2023.4 also marks the start of official support for CUDA development. This programming model developed by Nvidia allows programmers to utilize the multi-core performance of graphics cards for other non-graphic applications (although it’s perfectly fine to use for 2D/3D too!) If you are a data scientist, software engineer, or a plain hobbyist looking to harness the power of your GPU for general purpose programming tasks, then you would most likely know about Compute Unified Device Architecture (CUDA ). Similar to our previous addition of supporting HLSL, we are kicking off Unity updates by adding its shader files to our list of supported languages. The start of official support for Unity development is headlined by shader file support. We are starting with shaders-more on this below-but if you have any suggestions as to what features are missing in your Unity development, do let us know by emailing support. Users can expect VA staples such as refined navigation, intelligent autocomplete, code refactoring, and the like to work as well for C# work.įurthermore, users can also submit feature requests specific for Unity development. Starting from the upcoming release, Visual Assist will expand its focus to C# game development. Visual Assist has been popular for helping game developers deal with complex C++ code. Nope, not the hivemind-we are of course talking about the very versatile game engine and game development platform.įor those unaware, the Unity engine is the backbone of both 2D and 3D games ranging from wildly popular and sus picious games, all the way to full blown highly-acclaimed triple A titles. It’s been a long time coming but Whole Tomato is glad to announce that the upcoming 2023.4 build will feature the first of many Unity-specific features. Some other spring cleaning-type improvements.Parser Improvements: template functions with auto / trailing return type and std::tuple autocompletes.
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