![]() ![]() Smuggler: The guild’s smuggler can aid the players in smuggling weapons, narcotics, and other illegal goods into places they don’t belong. The locksmith can also sell thieves’ tools to the players for when they encounter locks on the outside. Locksmith: The guild’s locksmith can open any lock that the players can bring to them. Speak with a poison dealer to buy sleep potions, knockout potions, sedatives, memory blockers, tranquilizers, potions that cause you to fake your death, etc.Īccountant/Appraiser: The guild’s appraiser can aid the players in finding out just how much the items they’ve stolen are worth, in order for them to get a fair price for them. Poison Dealer: A poison dealer is a master of malicious potions that can make a thief’s life easier. (Use the Thieves’s Guild Quests Table below to help you come up with some quest ideas!)įence: Players can use the guild’s fence to sell stolen items to without raising any suspicion. Players can talk with this person to receive a quest that can benefit the guild and it’s members. Task Master: The task master hands out and assigns jobs that need to be done for the thieves’ guild. The entrance to the guild is in an ancient shipwreck off the coast. The entrance to the guild is in the ruins of a burnt down cathedral outside of town. The entrance to the guild is in a hidden room behind a bookshelf in a massive public library. The entrance to the guild is an underwater cave system in a nearby lake. The entrance to the guild is at the bottom of a dried-up well. The entrance to the guild is hidden in a series of maze-like caves near the beginning of a great mountain range. The entrance to the guild is underneath a notable tavern, via a secret basement entrance. The entrance to the guild is in an abandoned warehouse, which leads to a large safe house underneath. The entrance to the guild is located in a large graveyard, inside of a seemingly abandoned crypt. The entrance to the guild is located in the sewers underneath a massive city. Use the table below to generate a hidden entrance to the guild! d10 1d10Įvery good thieves’ guild has a secret entrance to their headquarters a place where it’s members can feel safe and hidden from the watchful eyes of the city guard. For example, if I rolled a 9 and a 7, my guild name would be The Street Illusions. Then, when you have both your rolls, combine the two together to create your thieves’ guild name. Roll two d10 dice, one for Name A and Name B. Use the table below to generate a name for your thieves’ guild. I have created a handful of helpful tables that can help you create your own thieves’ guild for your game. Running a thieves guild as a Dungeon Master can be an incredibly fun experience, providing a near constant stream of quests, interesting NPCs, and story elements to your game. Some of them are powerful enough to hold some significant political power, which is often obtained through bribery, blackmail, or intimidation. Most major cities have one or more thieves’ guilds growing within it’s seedy underbelly. A thieves’ guild is an organization of rogues, criminals, burglars, con artists, beggars, and tricksters.
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